Internship Role and Learning
Project Details
Personal Learnings and Role
Design Research, Material Culture, Psychology
About
Objects. They talk, they narrate. They are modern storytellers. A world inhabited by billions of us and trillions of them. But as we surround ourselves with these objects, we don’t see ourselves as a part of the world, rather we imagine ourselves overlooking and presiding over it, thus disregarding our emotional relationship with them. The thesis digs deep into how we can strip these objects of their own realities, to give them the space to recreate their stories and drive their own plots, as we establish a mutual relationship with them to restore the material world around us.
My Team
Sofia Tapias, Cyril Bertin, Maxence Fournier, Rhea Parakh
My Mentors
My Mentors
Niels DeJong, Wendy Snoek, Robert van der Linde, Herman Kossman, Femke Bijlsma, Sietske Sips
Time Taken
6 Months
Team
Ruby Jhunjhunwala, Rhea Parakh, Rudra Bhave, Hrishikesh Pawar, Studio Adipa Team, Team : The Mills
Personal Role
Storytelling, User Research, Interviews, Analyzing User Journeys, Creativity- Metaphorical Approach, Sensorial and Emotional Approach, Bringing in an Indian Perspective into Healing
Emotions to Feel
Introspective, Philosophical, Playful, Thought - Provoking, Escapist
Access the Internship Audit Here
The Team
Alphonse Hennebel, Clemence Demeestre, Yann Gosset, Rhea Parakh
Personal Role
Planning, Concept Ideation, PR and Advertisement, Exhibition Design, Graphic Design and Video Editing, Space Visualization, Logistics and Management, On Field Work, Execution, Entertaining the Guests and Artists, Guide for the Exhibition.
Access the Essay Here


Tools Used
Challenges
- Concising large amounts of theoretical information.
- Diving deep into other avenues apart from Design.
- Lack of Mentorship
Learnings
- Learnt how to concise large amounts of information to move forward in the analysis process.
- How to look at the world with an added filter.
- Dived into a new field of Material Culture and understanding the aspect of social reality grounded in the tangible world around us.
- How to engage in social experiments and draw information from those.
What's Next?
- Looking at the commercial side of the presented theory.
- Translating this into models of education for kids. How can we make them look at things differently and open up new avenues?
- Prototyping and Testing.
- Digging deeper into other tangibles.
- To use these learnings and tools and build on them to explore Spatial Storytelling as a future prospect for my career.